Show
Shipping Wars
Natasha heads to the high desert for a showdown when she spearheads the transport of a roller derby track; Molly and Russ get an un-relaxing spa day as they move the contents of a salon across a small Florida town.
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Episodes
44 indexedCash for Tanks Date unknown
Marc navigates Pennsylvania traffic circles with a load of two military tanks; Roy encounters a violent storm as he hauls a mint-condition Model A to a collector.
Fowl Play Date unknown
While hauling a flock of live ducks and chickens, Dwight and Tyesha learn why farm animals don't always make good road companions; Although Tamara's feathered friends come in the form of swan-shaped paddle boats, she too faces an unruly load.
Gaming the Ninja Date unknown
Natasha meets her match during a quest to deliver a massive assortment of arcade games to an anime convention; Doug shows off his trucking skills while transporting a ninja training course, though he runs into more obstacles than he delivers.
Keep Calm and Carry Salon Date unknown
Natasha heads to the high desert for a showdown when she spearheads the transport of a roller derby track; Molly and Russ get an un-relaxing spa day as they move the contents of a salon across a small Florida town.
Land, Sea and the Tiki Date unknown
It's sink or swim for Natasha as she tries to deliver two ultra-rare amphibious cars to the swamps of Louisiana.
The Camel Clutch Date unknown
The tag team of Dwight and Tyesha ship a wrestling ring with a tight deadline, which puts them against the ropes; Molly & Russell's delivery of a rare blue-eyed baby camel threatens to be the straw that breaks their relationship.
Big Idea, Bad Idea Date unknown
Chris and Robbie transport a huge spider to an amusement park; Roy is forced to improvise the loading of a 42-foot water tower.
Bullship Date unknown
Jennifer signs on to move two bucking bulls; Marc runs into trouble transporting a fragile experimental aircraft.
Damaged Goods Date unknown
A customer demands a discount when Jarrett fails to deliver a shipment of surfboards on time; Marc agrees to transport a monster truck, only to learn the vehicle has no ``travel wheels.``
Flux Capacity Date unknown
Roy's truck breaks down for the final time; Jarrett delivers a $150,000 restored DeLorean to a demanding customer.
From Sphere to Infinity & Beyond Date unknown
Roy delivers a coin-operated ride to a boy who recently lost his father; Chris and Robbie get into trouble with the law.
Geometrically Challenged Date unknown
The transport of a small racing boat drives Jennifer to tears; Jarrett's bad measurements deal him a financial setback.
More Bullship Date unknown
Jennifer calls Roy for help when she is saddled with some wild bucking bulls; Chris and Robbie overestimate their ability to transport an oversize houseboat.
Pain in the Caboose Date unknown
Marc wins the right to move a 1928 train caboose, while Roy must transport a 1955 Ford Thunderbird that is in pristine condition.
Planes, Pains, and a Spire of Flames Date unknown
The transport of a Mini-MAX airplane tests Jennifer's patience; Marc races to make a valuable delivery.
Rock 'Em, Sock 'Em, Ride 'Em, Drop 'Em Date unknown
Jarrett hauls a life-size version of a popular children's game and a hot-rod casket; Jennifer races the clock to transport a pregnant horse.
Safari So Good Date unknown
Marc labors to deliver a kinetic sculpture to Los Angeles, but a tight deadline and mechanical difficulties bring him to the boiling point; Jarrett learns his creepy cargo may be stolen property.
Tavern on the Greenbacks Date unknown
Roy bids to move a catering food truck from a famous New York restaurant, then has to perform additional work; Jarrett transports a 400-pound African sculpture.
The Carney Code Date unknown
Jarrett questions his ability to transport an electric sports car; safety-minded Marc has concerns about his haul.
The Good, the Bad, and the Evel Date unknown
Marc's childhood comes alive when he gets the opportunity to haul daredevil Evel Knievel's original tractor-trailer; Robbie brings her son along on a transport that soon turns dangerous.
The King and His Axe Date unknown
Chris and Robbie move two pieces of music history owned by the king of rock 'n' roll; Jarrett races to a restaurant opening.
Warheads and Gearheads Date unknown
Roy loads a dining table made from a 1957 Chevy and a vintage penny-arcade sign; Chris and Robbie haul a giant, ominous-looking missile.
A Fairy Tale Disaster Date unknown
The presence of a bride-to-be messes up Chris and Robbie's carefully planned one-day run; Jarrett teams up with Roy to deliver a load.
Bidder Bee-ware! Date unknown
Marc moves 4 million bees, then gets stung when his cargo starts to flee; a dollhouse collection is transported.
Broken Down and Busted Date unknown
Roy tries to repair a Linotype machine that he suspects he damaged during transit; Jarrett comes up with a brilliant plan after he breaks down while hauling a load.
Buggin' Out Date unknown
Jennifer transports live bugs across the country; Marc and his daughter haul a number of Volkswagen buses.
Chivalry's Dead... Date unknown
Roy clashes with two customers when he hauls their goods to a Renaissance fair; the future of bicycling is entrusted to Jenn.
Crypto-Prank-ology Date unknown
Marc plans to pepper a friend's run with pranks; the strange owner of a cold, creepy load joins Jennifer on her delivery.
Drilling & Probing Date unknown
Roy and his friend Logan tackle a young oil baron and his derrick; Jarrett becomes lost when he takes on a job involving a safe.
Dysfunction Junction Date unknown
Chris and Robbie convert one of their rigs to run on vegetable oil; Roy hopes to lure his son into the transport business.
Flight of the Giant Baby Head Date unknown
Roy travels to Austin, Texas, to pick up a very large sculpture from an art collective; Jarrett's uncle helps him transport a flight simulator.
Giant Pains in the Ass Date unknown
Jarrett wins the honor of transporting a 40-foot colon; Roy butts heads with the owner of a large video game.
Guys and Dolls Date unknown
Robbie tries to prove a point by taking charge of a manly shipment; Jennifer picks up an interesting travel companion while hauling expensive mannequins through the heartland.
High Tech Rednecks Date unknown
Roy transports giant animatronic hillbillies and a side load of cat caskets; Jennifer moves an antique Honda.
If the Boat's a Rockin' ... Date unknown
Marc's big rig is sidelined for repairs; Chris transports a boat by sea, but his attractive shipmates prove to be a distraction.
Jack Pots & Cheap Shots Date unknown
Roy transports the world's biggest drum set; Chris and Robbie move a mobile tattoo parlor; the rival shippers make a wager on their hauling skills.
Pop, the Tragic Dragon Date unknown
Chris and Robbie transport a massive balloon dragon; Marc bites off more than he can chew when he agrees to move a huge whale sculpture made of trash.
Punch Drunk Love Date unknown
Marc transports young partygoers to New Orleans for Mardi Gras; Jarrett learns that mixing business and pleasure can be costly.
Ready, Set ... Pedal! Date unknown
Jarrett transports a mobile tavern and a side load of sod; Jenn's trailer has a difficult time with a large load of arcade games.
Tyrannosaurus Hex Date unknown
Jennifer must package and transport a model ship that took 10 years to construct; Jarrett loads a crate of priceless dinosaur fossils.
War of the Roses Date unknown
Roy wins the bid to move a music television show's iconic camera crane; temperatures rise when Marc picks up and drops off a hot tub.
We Come in Pieces! Date unknown
Chris and Robbie encounter alien life-forms at a ``Star Trek`` convention; Jarrett tries to learn from past experience when he hauls a load of large pumpkins.
What NOT to Expect When You're Expecting Jarrett Date unknown
Jenn is overcome by high temperatures and big expectations; Jarrett has problems with a Vietnam-era helicopter.
Who Ya Gonna Call!? ... Not Two Blondes and a Truck Date unknown
Shipping an iconic piece of ghostly movie history tests Roy's patience; the Two Blondes take on a load of dinosaurs.